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The story has enough content to match the number of playthroughs, but the combat that occurs at every twist and turn just can’t keep up.
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I mean, you’ve got grapples, dodges, different elemental attacks with your sword, plus a fair number of enemies, but the amount of replaying you need to do demands so much more variety than what is on offer. Finding the different paths and unlocking new choices gets you totally hooked, and then… the combat completely drains your interest. This sucks because the writing is great and the initial goal of discovering four unknown truths about the world is exciting. “Die my pretties, DIE! Please! I want to get to the fun part of the game again!” In theory you’d think the game might tone down the battles after a while, but instead, it keeps the exact same number even when they become incredibly copy-paste and drain any interest you have in the game like the world’s hungriest vampire bat. I mean, yes, I could beat up this flock of ravens here, but I just did an hour ago in my last storyline and the thrill’s kind of gone at this point. It gets more than a little tedious, and while the game features mechanics for those who aren’t great at action games to help them past such hurdles, there comes a point when you just want a fast forward button. The difficulty curve, the enemy types (who are all ravens for some reason) – it all remains the same after a while. The thing is though… there’s like thirty different possible stories you can get depending on your choices, and while each of them is different, the gameplay remains the same. I mean, you’ll clear each playthrough in like an hour, and it takes about seven or so playthroughs to see the majority of the game’s unique content. He brings the entire world to life and makes even some lamer lines feel relentlessly hilarious, and as such deserves top marks.The amount of lines they give him for even basic actions is surreal, and helps decrease the chagrin of repeatedly playing the exact same game upwards of eight times. One of the more charming aspects to Stories is that it’s all conveyed via a single, wonderfully charming narrator.
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Stories is a game about learning from trial and error slowly acquiring the skills, knowledge, and abilities to ensure you win the day and get the cat-girl. The irony is, that’s part of the selling point here.
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These are just SOME of the ways you can horribly mess things up. Maybe he even creates a weapon worse than the Deathstar. Perhaps he becomes a warrior-monk who foolishly meditates in battle or hideously transforms into an evil abomination. Along the way he might reignite an old flame or violently snuff them out in a bid for power. He starts out as a brash, self-interested cad, but all the time-travel slowly leads him to a new point of view.
![stories path of destinies walkthrough stories path of destinies walkthrough](https://i.pinimg.com/originals/9f/25/fa/9f25fa318589b4261239a94de5a3cd04.jpg)
Where was I? Oh yes, Stories: The Path of Destinies is a neat game about a cunning pirate fox-man named Reynaldo who comes into possession of a magical book that lets him relive the next few weeks of his life, trying to help him sort out a rebellion and stop a tyrannical king. Whaddya mean “this looks like Bastion”? This is COMPLETELY DIFFERENT! THIS GAME HAS FURRIES AND 3D GRAPHICS!
![stories path of destinies walkthrough stories path of destinies walkthrough](https://i.ytimg.com/vi/jasmlBXXJvo/maxresdefault.jpg)
Stories: The Path of Destinies rolls off the tongue about as easily as BOMB: Who Let the Dogfight, and great now I’m remembering that that game exists. That’s an incredibly easy name to say and it sticks with you. Hell, William just reviewed a game called Rise & Shine. Seriously, I want this to be a teachable moment for developers – make a name that fits your game, but is also actually easy to say. Now if only it had a name that could be said out loud without sounding like a syntax error. Stories: The Path of Destinies is a clever little mixture of Groundhog Day, Bastion (the indie game, not the annoying robot in Overwatch), and a choose your own adventure book.